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[18 Apr 2008|02:49pm]

kingofthenight



» juneau
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Toujours Libérer - A French Revolution RPG [13 Apr 2008|06:57pm]

leaveyoufordead




Toujours Libérer is a role-play game based within the French Revolution. It is slash-friendly, focused on the intrigue and passions of the time. Play as any European nationality or an American observer, as a poet, politician or aristocrat. Even a serving maid. Will your character escape France and resettle in England or will they help French aristos to escape? Will they betray their ex-employers or will they risk all to keep them safe?

Toujours Libérer will be opening April 19th. When the community opens officially there will be a chance for characters to interact, alliances to be made and duels to be fought at The Ambassador's Ball

The game is open to players 18 and over, and is an original game set in Revolutionary France.

Toujours Libérer Character Wishlist
We would dearly love some revolutionaries, some servants, and some non-French characters. Some foppish poets, some soldiery, disillusioned priests, maids, criminals, and other characters along these lines would also be welcome. We have a full quota of female mistresses and female prostitutes and so will not be excepting any more of these sorts of character.

Contact the mods at: toujoursliberer.rpg@googlemail.com

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[13 Apr 2008|01:27am]

kingofthenight



» juneau
post comment

Quaesitis Academy [11 Apr 2008|09:17pm]

praelitismods
[ mood | hopeful ]





FACT: Supernatural Beings are not a myth
FACT: They live among us
FACT: Vampires, shapeshifters, witches, elementals, psychics - all of them are here. Now.


The world at large is aware that there is more to life than humanity - they've known this for a long time. Human rights are more 'species rights', vampires walk amongst us, werewolves have PC terminology. Their children are educated with our children - sharing this world in harmony is the key - though we seem, still, to be a way off of that.

For all the world has been aware of the preternatural for hundreds, if not thousands, of years, the world is far from peaceful in this regard (much like in every other regard). It's getting to be a hostile environment in some countries, and the world is collectively holding it's breath as things seem to be in a time of change. Supernatural legislation is being accused of being too harsh, and both shifters and vampires both want their respective species to no longer be considered diseases and be recognized as proper races and peoples. Experimentation on the supernatural has also been going strong and people are moving to have it halted, as much of it is harmful or seems to be. There are large groups of people boycotting a company which has boasted it's tireless search for a 'cure' for everything, stating it could be used as weaponry against them as a people at large. It's motivations are publicly pure, but the implications and morality are being challenged. (note: so far they haven't 'cured' anything.)

In the midst of this lies a school with national independence. Quaesitis Academy.

The Academy is not the only school of its kind - serving, as it does, both preternatural beings and 'normal' humans, but it is considered the top of them all. It's the oldest established, and has a long, detailed history and still remains strong today. It's the only one of it's kind with national autonomy, keeping it's roots deeply in the idea that they are there for the world, not for one part of it. Getting into the school or graduating from it will open doors for a person world wide. It's often thought that if a student comes from there--they can go anywhere and do anything they want. It's the epitome of prestigious. Contrary to it's popularity and the millions they could be making on opening the school up for larger numbers, the school also maintains it's motives towards it's students. The school presumably will eternally remain small, allowing all of it's students a very hands on, interactive learning environment. No one falls through the cracks here, and they mean to keep it that way.

They take a variety of students - from the rich kids that can pay their way, to the children who are court-ordered to attend, taking in the orphans of previous pupils along the way. The mix of students is wide, considering the age range - the last two years of college, plus a three year university course. It attempts to be a world of its own, secluded as it is on a Carribean island, but the world has a way of interfering...
Photobucket
Quaelitis Acaedemy in a brand new, original roleplay based around a high school and university catering for students aged 16-21!

We're looking for well-thought-out, well-written and above all balanced original characters.

This is not a fandom game

World View | The Rules | Game Information

Character Types | Character List |


FAQs | Ask a Question | Application Form

Photobucket

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[11 Apr 2008|04:58pm]

vengefulghost

Immerse yourself in the past.

historicalrping is a community created for advertising RPs that take place in a historical setting. Our focus is to promote and organize games of this nature, and we hope you'll enjoy doing the same. There's a version for each journal host, feel free to join whichever ones you use.

historicalrping@LJhistoricalrping@IJhistoricalrping@GJ
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[11 Apr 2008|03:33am]

xxzombie_popsxx
PROJECT: NEW DAWN

After a series of events started in 1998, the fall of the Umbrella Corporation has finally happened. Our world, as of 2003, no longer has to worry about zombie infested streets, bio-organic weapons or the fear that would keep them awake each night. The quest of the infamous S.T.A.R.S. members is almost complete. Now only to find the traitor.
The year is 2023. Through the ashes of the old fallen company, Umbrella is being rebuilt under the dictation of Albert Wesker. Under the veil of normalcy, a war is brewing. A secret fight for dominance between the Plaga and Tyrants, with humanity caught in between. With the conflict growing ever closer, the line between darkness and light is blurred for survival as a new age is ushered in. Welcome to Project: New Dawn. Which side will you choose?

Mod Journal » PND » rules » Taken Characters » Available Characters » OC Application » Application


This is the history I will write for this world.
-- Albert Wesker
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[10 Apr 2008|04:32am]

kingofthenight



» juneau
post comment

Quaesitis Academy [05 Apr 2008|09:44pm]

praelitismods
[ mood | excited ]





FACT: Supernatural Beings are not a myth
FACT: They live among us
FACT: Vampires, shapeshifters, witches, elementals, psychics - all of them are here. Now.


The world at large is aware that there is more to life than humanity - they've known this for a long time. Human rights are more 'species rights', vampires walk amongst us, werewolves have PC terminology. Their children are educated with our children - sharing this world in harmony is the key - though we seem, still, to be a way off of that.

For all the world has been aware of the preternatural for hundreds, if not thousands, of years, the world is far from peaceful in this regard (much like in every other regard). It's getting to be a hostile environment in some countries, and the world is collectively holding it's breath as things seem to be in a time of change. Supernatural legislation is being accused of being too harsh, and both shifters and vampires both want their respective species to no longer be considered diseases and be recognized as proper races and peoples. Experimentation on the supernatural has also been going strong and people are moving to have it halted, as much of it is harmful or seems to be. There are large groups of people boycotting a company which has boasted it's tireless search for a 'cure' for everything, stating it could be used as weaponry against them as a people at large. It's motivations are publicly pure, but the implications and morality are being challenged. (note: so far they haven't 'cured' anything.)

In the midst of this lies a school with national independence. Quaesitis Academy.

The Academy is not the only school of its kind - serving, as it does, both preternatural beings and 'normal' humans, but it is considered the top of them all. It's the oldest established, and has a long, detailed history and still remains strong today. It's the only one of it's kind with national autonomy, keeping it's roots deeply in the idea that they are there for the world, not for one part of it. Getting into the school or graduating from it will open doors for a person world wide. It's often thought that if a student comes from there--they can go anywhere and do anything they want. It's the epitome of prestigious. Contrary to it's popularity and the millions they could be making on opening the school up for larger numbers, the school also maintains it's motives towards it's students. The school presumably will eternally remain small, allowing all of it's students a very hands on, interactive learning environment. No one falls through the cracks here, and they mean to keep it that way.

They take a variety of students - from the rich kids that can pay their way, to the children who are court-ordered to attend, taking in the orphans of previous pupils along the way. The mix of students is wide, considering the age range - the last two years of college, plus a three year university course. It attempts to be a world of its own, secluded as it is on a Carribean island, but the world has a way of interfering...
Photobucket
Quaelitis Acaedemy in a brand new, original roleplay based around a high school and university catering for students aged 16-21!

We're looking for well-thought-out, well-written and above all balanced original characters.

This is not a fandom game

World View | The Rules | Game Information

Character Types | Character List |


FAQs | Ask a Question | Application Form

Photobucket

post comment

[05 Apr 2008|06:53pm]

green_eyes31
Game Opens April 15th

Summary | Rules | Characters | Played-By | Application | Timeline

.
Despite the long awaited defeat of He-Who-Must-Not-Be-Named, the structure of the Wizarding world was still crumbling beneath the pressure. Death Eaters scattered, loyalties questioned, and the grief that ran rampant through the heart of many, prevented the immediate change in Wizarding society. After years of danger the citizens of Wizarding Britain remained cautious and intimidated.

Was He-Who-Must-Not-Be-Named truly gone? Would he be able to rise again? Was the Wizarding World beyond repair? Could they dare to hope for the peaceful future that was long overdue?

With Kingsley Shaklebolt as Minister of Magic and Harry Potter taking a spot among the Aurors, Witches and Wizards everywhere began to emerge from behind locked and warded doors: to slowly return the full lives that had become distant memories of the past. The economy flourished, population increased, and most importantly a peaceful atmosphere was finally established.

It has been almost seven years since the passing of Tom Riddle. The Wizarding world has prospered, building upon the ruins of the old, but just as the past has been littered with war and heartache, so shall the future. As the year 2005 dawned on the Wizarding world, a new threat darkened the doorstep of the Wizarding world. It isn't Muggleborns or Half-bloods being targeted. Not this time. This time Purebloods are falling beneath the onslaught of discrimination. Threatening letters and words written in blood have appeared at several Pureblood homes and popular Wizarding establishments, all signed with the same cryptic signature.
The Society for the Destruction of Pureblood Supremacy is an organization of individuals who remember what it was like to be prosecuted for being born with Muggle blood flowing through their veins. These individuals find the new measures taken by the Ministry of Magic to be far more lenient than what they should be.

Many died during the last war because their blood was not pure, and it is believed by SDPS that the only successful measure to prevent it from happening again is to remove the threat from the equation: the complete destruction of the Pureblood families.

The Ministry of Magic has taken precautions and the Department of Magical Law Enforcement investigation in under full swing. Unfortunately, little is known about this organization. Their attacks are done by Muggle means, which leaves to room to trace a source of Magic. Letters continue to arrive and blood continues to be shed. The only way to stop the cycle is to find the source, but how long will it take to discover? Will it be too late?
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[05 Apr 2008|03:57am]

kingofthenight



» juneau
post comment

[03 Apr 2008|12:42am]
clenchedfist



Overview::Rules & FAQ::Taken/Wanted/Restricted::PB List::Application::Locations::Resources::Alternate M:IC:OOC::Mods Contact

We are a recently opened marvel universe game, based on current comic continuity looking for good players. There are a TON of characters still available for play, including almost all of the X-Men and Avengers (on both sides!), so check us out!

Read More! )
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Pleasant Port RPG [02 Apr 2008|11:45pm]

stellicidio

Photobucket - Video and Image Hosting



Welcome to Pleasant Port
Where life is still good... Or at least it seems to be.

There's a place where the blue of the water melts with the green of the fields. Where you can see the immensity of the ocean from the top of the hills. Where children can discover and adults can rediscover.

This place is called Pleasant Port.

If you enjoy real life stories but you're tired of high school or college rpgs, if you enjoy writing and you're a creative person, if you think that role playing means more than posting, you already have three reasons to join this game.

Game site: http://pleasantport.pbwiki.com/
Game board: http://games.groups.yahoo.com/group/pleasant_port_rpg/
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Called Back :::: An AU Time Travel Game [30 Mar 2008|02:08pm]

siriusly_



The year is 1000 A.D., and the Wizarding World is in awe. Four of the world's most renown sorcerers have finally finished their project. They have built a castle -- no, a school. A school that, for years to come, would house children who wished to learn the arts and skills of the various branches of magic. Godric Gryffindor, Salazar Slytherin, Helga Hufflepuff and Rowena Ravenclaw had built a safe haven for their kind, and the whole world was excited about it.

Everyone knows the story of the four founders of Hogwarts School of Witchcraft and Wizardry. What they don't know is that there was a fifth founder. One who was rejected before the school ever opened, as his ideals were more sinister than even Salazar himself. He had different ideas for the school the five of them built. This man, known as Darwin Draconis, wanted to use the castle not as a school, but as a training facility. Much like the Dark Lord of our time, Draconis wished to rule the wizarding world. It was not a matter of blood purity, but simply of power and fortune. It was these ideals that sparked an argument between the founders, and Draconis eventually attempted to assassinate the other founders. He was locked away for the rest of his life, and left to rot in prison.

Draconis was the only wizard of his time to -- or any time, truthfully -- to master the distant magical arts of time manipulation. He was, after all, a brilliant wizard. Before he was thrown into a cell and left to rot, he cast a spell upon the school. Various parts of the school -- walls, artifacts, floor tiles -- were hit with enchantments that would last for years to come, if not forever. When touched by anyone with a wish to escape the school -- for whatever reason, be it a tiny bit like being hurt and angry and wanting to get away from it, or actually wanting to leave the school -- would be ripped from their time and thrown into a realm created by this master of sorcery.

Now, students and teachers alike, from all walks of time and realities, are finding themselves thrown into this world where nothing exists. There is no one aside from themselves and no way, at least that they know, to escape. They don't even know if a world exists outside of the school's grounds. Little do they know, Darwin Draconis has sent himself to this realm as well, and is plotting to fulfill his greatest desires -- to return to the Wizarding World he knew, with an army of sorcerers, and reign supreme. But, when Draconis lets himself be known, will anyone want to follow this regime?

The game is based loosely off of an old game the mods took part in over at greatestjournal, TMF. We have revamped the story and made it darker and what not. But, at the beginning, the dark wizard Draconis will not let himself be known. He is watching from a distance, watching as the ranks build. The first few months of play will simply be characters getting to know one another, interacting with people they might have never otherwise interacted with. Themselves from different times and realities, ancestors they've never met. Tempers and prejudices are at a high, and there's bound to be some drama. Join today!


[info]nameless_layout did the layout.
post comment

Toujous Libérer - A French Revolution RPG [29 Mar 2008|11:21am]

leaveyoufordead
Toujours Libérer



Toujours Libérer is a role-play game based within the French Revolution. It is slash-friendly, focused on the intrigue and passions of the time. Play as any European nationality or an American observer, as a poet, politician or aristocrat. Even a serving maid. Will your character escape France and resettle in England or will they help French aristos to escape? Will they betray their ex-employers or will they risk all to keep them safe?

Toujours Libérer will be opening April 19th. Before the community opens officially there will be a chance for characters to interact, alliances to be made and duels to be fought at The Ambassador’s Ball

Please read the rules before applying. For more information, please contact toujoursliberer.rpg@googlemail.com

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Called Back :::: An AU Time Travel Game [28 Mar 2008|10:11am]

siriusly_



The year is 1000 A.D., and the Wizarding World is in awe. Four of the world's most renown sorcerers have finally finished their project. They have built a castle -- no, a school. A school that, for years to come, would house children who wished to learn the arts and skills of the various branches of magic. Godric Gryffindor, Salazar Slytherin, Helga Hufflepuff and Rowena Ravenclaw had built a safe haven for their kind, and the whole world was excited about it.

Everyone knows the story of the four founders of Hogwarts School of Witchcraft and Wizardry. What they don't know is that there was a fifth founder. One who was rejected before the school ever opened, as his ideals were more sinister than even Salazar himself. He had different ideas for the school the five of them built. This man, known as Darwin Draconis, wanted to use the castle not as a school, but as a training facility. Much like the Dark Lord of our time, Draconis wished to rule the wizarding world. It was not a matter of blood purity, but simply of power and fortune. It was these ideals that sparked an argument between the founders, and Draconis eventually attempted to assassinate the other founders. He was locked away for the rest of his life, and left to rot in prison.

Draconis was the only wizard of his time to -- or any time, truthfully -- to master the distant magical arts of time manipulation. He was, after all, a brilliant wizard. Before he was thrown into a cell and left to rot, he cast a spell upon the school. Various parts of the school -- walls, artifacts, floor tiles -- were hit with enchantments that would last for years to come, if not forever. When touched by anyone with a wish to escape the school -- for whatever reason, be it a tiny bit like being hurt and angry and wanting to get away from it, or actually wanting to leave the school -- would be ripped from their time and thrown into a realm created by this master of sorcery.

Now, students and teachers alike, from all walks of time and realities, are finding themselves thrown into this world where nothing exists. There is no one aside from themselves and no way, at least that they know, to escape. They don't even know if a world exists outside of the school's grounds. Little do they know, Darwin Draconis has sent himself to this realm as well, and is plotting to fulfill his greatest desires -- to return to the Wizarding World he knew, with an army of sorcerers, and reign supreme. But, when Draconis lets himself be known, will anyone want to follow this regime?

The game is based loosely off of an old game the mods took part in over at greatestjournal, TMF. We have revamped the story and made it darker and what not. But, at the beginning, the dark wizard Draconis will not let himself be known. He is watching from a distance, watching as the ranks build. The first few months of play will simply be characters getting to know one another, interacting with people they might have never otherwise interacted with. Themselves from different times and realities, ancestors they've never met. Tempers and prejudices are at a high, and there's bound to be some drama. Join today!


[info]nameless_layout did the layout.
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Called Back ::: An AU Time Travel Game @ insanejournal [25 Mar 2008|06:39pm]

siriusly_



The year is 1000 A.D., and the Wizarding World is in awe. Four of the world's most renown sorcerers have finally finished their project. They have built a castle -- no, a school. A school that, for years to come, would house children who wished to learn the arts and skills of the various branches of magic. Godric Gryffindor, Salazar Slytherin, Helga Hufflepuff and Rowena Ravenclaw had built a safe haven for their kind, and the whole world was excited about it.

Everyone knows the story of the four founders of Hogwarts School of Witchcraft and Wizardry. What they don't know is that there was a fifth founder. One who was rejected before the school ever opened, as his ideals were more sinister than even Salazar himself. He had different ideas for the school the five of them built. This man, known as Darwin Draconis, wanted to use the castle not as a school, but as a training facility. Much like the Dark Lord of our time, Draconis wished to rule the wizarding world. It was not a matter of blood purity, but simply of power and fortune. It was these ideals that sparked an argument between the founders, and Draconis eventually attempted to assassinate the other founders. He was locked away for the rest of his life, and left to rot in prison.

Draconis was the only wizard of his time to -- or any time, truthfully -- to master the distant magical arts of time manipulation. He was, after all, a brilliant wizard. Before he was thrown into a cell and left to rot, he cast a spell upon the school. Various parts of the school -- walls, artifacts, floor tiles -- were hit with enchantments that would last for years to come, if not forever. When touched by anyone with a wish to escape the school -- for whatever reason, be it a tiny bit like being hurt and angry and wanting to get away from it, or actually wanting to leave the school -- would be ripped from their time and thrown into a realm created by this master of sorcery.

Now, students and teachers alike, from all walks of time and realities, are finding themselves thrown into this world where nothing exists. There is no one aside from themselves and no way, at least that they know, to escape. They don't even know if a world exists outside of the school's grounds. Little do they know, Darwin Draconis has sent himself to this realm as well, and is plotting to fulfill his greatest desires -- to return to the Wizarding World he knew, with an army of sorcerers, and reign supreme. But, when Draconis lets himself be known, will anyone want to follow this regime?

The game is based loosely off of an old game the mods took part in over at greatestjournal, TMF. We have revamped the story and made it darker and what not. But, at the beginning, the dark wizard Draconis will not let himself be known. He is watching from a distance, watching as the ranks build. The first few months of play will simply be characters getting to know one another, interacting with people they might have never otherwise interacted with. Themselves from different times and realities, ancestors they've never met. Tempers and prejudices are at a high, and there's bound to be some drama. Join today!
post comment

X-Project: X-Men Movieverse RPG on Livejournal [22 Mar 2008|10:09pm]

xprojmod



Application | Taken/Banned/Available | Game History | Game Wiki | Now Playing | Rules | FAQ | Contact Us


X-Project is a Livejournal X-Men Movieverse game which began in May 2003. It is based on continuity established in the first and second movies (by necessity, the third movie does not exist), and relies on a combination of in-character journals and e-mail/AIM-based logs.

There is something for everyone in X-Project, whether a fan of the comics, movies, or just someone with a passing interest in exciting interaction. The game balances the intense world of the X-Men's activities with the interpersonal relationships formed by having two teams of mutant activists - the X-Men and X-Force - plus a school for young mutants learning to control their abilities.

Most of all, X-Project is a chance for both participants and readers to enjoy innovative and cooperative storytelling in an ever-changing setting.


No OCs. Check out the list of open characters, or consider apping someone new. Students 14-17 especially welcome.






FEATURED CHARACTER:

A refugee from Vietnam, Xi'an Coy Manh, or "Shan" as she prefers to be called, is the daughter of a South Vietnamese war veteran suffering from post traumatic stress and a leg injury. The family immigrated to the US when Shan was a young teen - it was on the refugee boat that she manifested her ability to psionically possess others when they were attacked by pirates. She built herself a successful life in the State, studying hard, until her college graduation when a hotel fire killed her parents, made her twin brother and her uncle fugitives from the FBI and placed the responsibility for raising her young siblings directly in her hands. Struggling to cope for some time, she eventually got a job at Xavier's as the school's librarian, the position suiting her quiet, orderly nature and the school providing an education to her younger brother and sister, also twins and both X-positive. She remains at the school, caring for Leong and Nga and debating whether or not it is time to take an active role in her own life again.


If you are interested in applying for the above character, a full previous history can be found on the X-Project Wiki. Or, email the mods. We look forward to hearing from you!


Wanted Characters )
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Halcyon Halls: An original supernatural PB school RPG [15 Mar 2008|06:26pm]

halcyon_mod
What if they were real?
The myths and legends.
The things that go bump in the night.
What if they were just like you?
Since the dawn of time they've been blamed for all of life's oddities. A strange noise? It must be a ghost. Pets mangled and eaten? Maybe a werewolf got them. That pale man that never ventures out in the day? A vampire, surely. Children behaving badly must be changelings, and that table had to have been forced into your path by a mischievous sprite, now giggling at your misfortune.

The list goes on. For each being, there are hundreds of tales, most pure delusion of course, though much of it based in fact.

From Nessie and Sasquatch to the Bermuda Triangle and the Land of Mu, our world is filled with the unattainable, the unexplainable... that which we call Myth, or Legend.

Yet, like the Will O' the Wisp, or the ghost breath that sends a shiver down your spine, the truth tugs softly at our conscience. Whispers in the dark of a boogeyman in the shadows, or a fairy spinning gossamer tales in the corners of your mind. They are real. And in so many ways... they are just like you. They work. They feed. They even have children. And just like humans, those children go to school.

School however, isn’t always as just classes and homework. Strange old castles often have far more lurking about them than is so readily apparent. Ancient curses have been set loose on the school. Memory loss. Sickness. Power switching... Was it an accident? Or are more sinister plans afoot? Unanswered questions abound as the students and staff first try and understand exactly what has happened to them...

Welcome to Halcyon Halls.
We're changing the future one myth at a time.
Links
| Rules | FAQ's | Helpful Links | Races/Guidelines | School Information | Class Schedule | Character List | Wanted Characters | OOC | Halcyon Halls | Houses | Mod Journal | Joining |
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Join Hogwarts, The Next Generation, a DH Epilogue Game on IJ! [09 Mar 2008|05:26pm]

brooke_mod


It's 2022, and a new generation of students is now attending Hogwarts.
The world has evolved, the students have changed, and everything is different.
Students are engaging in activities racier than ever, and at Hogwarts, we all know that anything can happen.
Since the defeat of Voldemort, the Wizarding World and the Muggle World lived in a state of peaceful coexistence, but this will soon change.
War is looming around the corner, and new evils will soon arise.
Will you be there to witness this?
More importantly, will you help in the war against the new dark wizards, or will you side with them?

Hogwarts, The Next Generation... it goes there.


Characters | Application | At Hogwarts

tng_hogwarts | tng_ooc


Very active epilogue-compliant future-warts game, looking for new members! We've been open since January 7th, and have over 50 characters and over 20 players, but we're always looking for more! Professors and staff are now available for play, including Rolf Scamander, Terry Boot, Orla Quirke, and other canon characters. Wanted students include Hugo Weasley, Paul Weasley, Bryce Belby, Johnny Jigger, Elle Belby, Addison Finch-Fletchley, Liam Finnigan, Vinny Goyle, Stella Scamander, the children of your other favorite characters, new characters, and many more.
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X-Project: X-Men Movieverse RPG on Livejournal [08 Mar 2008|11:23am]

xprojmod
"Once upon a time there was a great Magician, and he had twenty sons and twenty daughters. And the sons and daughters were bright and brave and beautiful, and they all had a magic power, every one a power of their own. And the Magician was so proud of his children, he sent them out into the world - he wanted everyone to marvel at the children he had made..."


From the game that brought you "Thermopylae", "The Rictor Effect" and "Voodoo Child", comes "Bedlam".

A CITY UNDER THREAT. A TEAM BATTLING STEEP ODDS. A COMRADE LOST.

COMING TO X-PROJECT IN MAY, 2008.

X-Project is an X-Men movieverse RPG on Livejournal. Set after X2, we've been running since May 2003 and use a combination of in-character journals and email/IM logs. There's a number of settings for a range of play, whatever your preference, and we accept new characters as well as encourage people to adopt one of our orphans. Or, just read along and enjoy the ride!

Application|Taken/Available|Game History|Game Wiki|Now Playing|Rules|FAQ|Contact Us
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